![]() There were a lot of ideas Obisidan considered for KOTOR II, from visiting Alderaan to setting up small plot elements for a potential sequel where the Jedi Exile will attempt to track Revan. Oh and redesigning the interface was also "a huge waste of time." ![]() There's a reason why so many cutscenes take place on the Ebon Hawk, and that's because Obsidian could ensure people would be standing in the right places when they triggered. And all those cutscenes we had, the in-engine sequences: all of those were such a huge pain in the arse to set up and we could never count on them reliably." -Chris Avellone ![]() We should have removed all mini-games-that was a huge waste of time. "There's a number of design decisions we could have done to de-scope the game. ![]()
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